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New Skills for Mekton Z
by Benjamin Wright

Endurance (BOD-based)

The ability ot withstand pain or hardship, particularly over long periods of time, by knowing the best ways to conserve strength and energy. Useful when a character must continue to be active after a long period without food, sleep or water. This skill also allows a character to withstand higher than normal G-forces, as experienced during extreme acceleration and high-speed maneuvers.

Hacking (INT-based)

Rather than the purely creative skill of Programming, this skill represents a combination of knowledge of code and protocols, intuition and fast-thinking responses. Hacking skill is used against a difficulty number representing how tough the target computer is to penetrate.

Strategy (INT-based)

The knowledge of how to best deploy large forces (as opposed to small groups, which is Tactics).

Tactics (INT-based)

The knowledge of how to best deploy small groups (as opposed to large forces, which is Strategy).

Fencing (REF-based)

Rather than the generic skill of Blades, this skill represents a mastery of swords, rapiers, sabers, etc.. Fencing adds +1/2 its Skill level to damage (round down).

Martial Art (REF-based)

Rather than the generic skill of Hand-to-Hand, this skill represents training in a systematized fighting style such as Karate, Kung Fu, Ninjitsu, etc.. Martial Arts adds +1/2 its Skill level to damage (round down).

Demolitions (TECH-based)

Farmiliarity with explosives; knowing the best explosives to use for which jobs, how to set timers and detonators, and how much explosives to accomplish a desired result. Evaluating a structure for weak points: Diff 20. Using an explosive as a grenade: Diff 15. Using an explosive weapon (grenade, etc.) for demolitions: +5 difficulty.

Forgery (TECH-based)

The skill of copying and creating false documents, records and IDs. This skill may also be used to detect forgeries; if you can fake it, you can usually spot a fake as well.

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