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R.TALSORIAN GAMES ONLINE
R. Talsorian Games Art Submission Guidelines
R. Talsorian is always looking for illustration talent to use in its game
lines. If you're interested in working with us, here are a set of guidelines that will
clarify the submission process:
Contractual Obligations & Expectations
All black & white art is done on a "work for hire basis."
This means we own the art, and may use it for future advertising, reprint, and foreign
edition purposes. Special arrangements can be made with RTG at the start of a contract to
return B? originals, but we reserve the right to hold such pieces as we choose. For color
cover work, we buy game rights and advertising rights; the original will be returned.
Kill fees are negotiated on a per-job basis and are normally 10-33% of
the contract price, depending on the progress of the job at the point of termination.
Rough sketches and/or layouts will be submitted at the halfway point of
the established schedule (or at a date specified in the contract).
At that time, R. Talsorian will approve the art and note
changes, if any are needed.
If roughs and/or layouts are not submitted at this time is
within R. Talsorian Games' power to terminate the contract. The artist forfeits any kill
fee.
Unless there are prior negotiations, any late work will result in a 10%
reduction in the contract price per week beyond the given deadline.
If the contracted art is of an obscure subject, or requires very
specific details, R. Talsorian will provide reference material. Otherwise, the gathering
of reference material is the duty of the contracted artist.
The Samples Submission Process
Samples should be a mix of pencil-only and inked pieces. If you use any
special techniques (zipatone, washes, charcoals, etc.) please include a sample of that as
well. The majority of our color work is for covers only (taken from oil and acrylic
paintings); we use very little interior color. If you do color work, please include a few
pieces, but do not make it the focus of your sample package. Send xeroxes if possible, as
we normally don't return samples.
When RTG receives your samples, we establish a reference file, which is
reviewed periodically. As new projects are started, we look for artists on file whose
style suits the presentation and tone of said project. Warning: keep your
file updated!! If you are changing styles or adding a new flourish to your old one, send
new samples and let us know. We choose artists on the basis of their reference files; if
you submit roughs for a project that do not match the style shown in your samples, there
will be problems (and possible cancellation of the contract).
What We're Looking For
Our game lines are varied (and somewhat specialized). When considering
artists for a project, we prioritize those whose samples best reflect our subjects.
Mekton
Samples should reflect knowledge of the Japanimation video/book genre in
general.
Japanimation robot (large or small) in pose or in action. Specific
technical presentations/details are a bonus.
A selection of people (both sexes) in various uniforms and costumes.
Anime detail, such as eyes, hair, proportions, pose, and expressions, is important.
Sequential art: action combining both people and mecha. Combat action
and general scenes.
Cyberpunk 2020
All Cyberpunk samples should reflect the "style is
everything," "take it to the edge," "down and dirty" atmosphere
of the game.
Cyberware of various forms (shown as part of the body).
Vehicles (planes/helis, various forms of VTOL vehicle, heavy vehicles
for police/military, older vehicles modified for the future). It's a bonus if you can do
action shots involving vehicles.
Flashwear. Ultra-modern fashion. The street clothes of 2020 AD.
Future cityscapes. Clean utopias and trashed inner cities. The Street
and the Skyscraper; neon sprawl and claustrophobia.
People in pose and in movement. We're interested in both the
megacorporate goldenkid and the rough-cut biker nomad.
The equipment of 2020. Appliances, communication devices, weapons,
living spaces.
Teenagers from Outer Space
Humor, humor, humor. If it ain't funny, it ain't TFOS! This is an
art style where you really must know the game system/subject. Having a Japanimation slant
to your style is essential.
Humorous set pieces (single panel cartoons) are the standard sample
required.
Character pieces should be a mix of single figures and group poses. The
majority of character samples should be original creations.
Sequential cartoon panels are a bonus.
Castle Falkenstein
All samples must reflect the pseudo-Victorianism of the game setting.
Careful study of the game itself is mandatory.
Characters, both in poses and in action.
Vehicles; technical close ups are a bonus.
Adventuring equipment and everyday items.
General cityscapes and country scenes with people and vehicles as
elements. Again, these must reflect the specifics of the game.
Color work is a bonus here.
All samples and questions should be sent to:
R. Talsorian Games
Attn: Art Director
16212 NE 57th St.
Redmond, WA 98052
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