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R. Talsorian Games Art Submission Guidelines

R. Talsorian is always looking for illustration talent to use in its game lines. If you're interested in working with us, here are a set of guidelines that will clarify the submission process:

Contractual Obligations & Expectations

  1. All black & white art is done on a "work for hire basis." This means we own the art, and may use it for future advertising, reprint, and foreign edition purposes. Special arrangements can be made with RTG at the start of a contract to return B? originals, but we reserve the right to hold such pieces as we choose. For color cover work, we buy game rights and advertising rights; the original will be returned.

  2. Kill fees are negotiated on a per-job basis and are normally 10-33% of the contract price, depending on the progress of the job at the point of termination.

  3. Rough sketches and/or layouts will be submitted at the halfway point of the established schedule (or at a date specified in the contract).

    1. At that time, R. Talsorian will approve the art and note changes, if any are needed.

    2. If roughs and/or layouts are not submitted at this time is within R. Talsorian Games' power to terminate the contract. The artist forfeits any kill fee.

  4. Unless there are prior negotiations, any late work will result in a 10% reduction in the contract price per week beyond the given deadline.

  5. If the contracted art is of an obscure subject, or requires very specific details, R. Talsorian will provide reference material. Otherwise, the gathering of reference material is the duty of the contracted artist.

The Samples Submission Process

Samples should be a mix of pencil-only and inked pieces. If you use any special techniques (zipatone, washes, charcoals, etc.) please include a sample of that as well. The majority of our color work is for covers only (taken from oil and acrylic paintings); we use very little interior color. If you do color work, please include a few pieces, but do not make it the focus of your sample package. Send xeroxes if possible, as we normally don't return samples.

When RTG receives your samples, we establish a reference file, which is reviewed periodically. As new projects are started, we look for artists on file whose style suits the presentation and tone of said project. Warning: keep your file updated!! If you are changing styles or adding a new flourish to your old one, send new samples and let us know. We choose artists on the basis of their reference files; if you submit roughs for a project that do not match the style shown in your samples, there will be problems (and possible cancellation of the contract).

What We're Looking For

Our game lines are varied (and somewhat specialized). When considering artists for a project, we prioritize those whose samples best reflect our subjects.

Mekton

  • Samples should reflect knowledge of the Japanimation video/book genre in general.

  • Japanimation robot (large or small) in pose or in action. Specific technical presentations/details are a bonus.

  • A selection of people (both sexes) in various uniforms and costumes. Anime detail, such as eyes, hair, proportions, pose, and expressions, is important.

  • Sequential art: action combining both people and mecha. Combat action and general scenes.

Cyberpunk 2020

  • All Cyberpunk samples should reflect the "style is everything," "take it to the edge," "down and dirty" atmosphere of the game.

  • Cyberware of various forms (shown as part of the body).

  • Vehicles (planes/helis, various forms of VTOL vehicle, heavy vehicles for police/military, older vehicles modified for the future). It's a bonus if you can do action shots involving vehicles.

  • Flashwear. Ultra-modern fashion. The street clothes of 2020 AD.

  • Future cityscapes. Clean utopias and trashed inner cities. The Street and the Skyscraper; neon sprawl and claustrophobia.

  • People in pose and in movement. We're interested in both the megacorporate goldenkid and the rough-cut biker nomad.

  • The equipment of 2020. Appliances, communication devices, weapons, living spaces.

Teenagers from Outer Space

  • Humor, humor, humor. If it ain't funny, it ain't TFOS! This is an art style where you really must know the game system/subject. Having a Japanimation slant to your style is essential.

  • Humorous set pieces (single panel cartoons) are the standard sample required.

  • Character pieces should be a mix of single figures and group poses. The majority of character samples should be original creations.

  • Sequential cartoon panels are a bonus.

Castle Falkenstein

  • All samples must reflect the pseudo-Victorianism of the game setting. Careful study of the game itself is mandatory.

  • Characters, both in poses and in action.

  • Vehicles; technical close ups are a bonus.

  • Adventuring equipment and everyday items.

  • General cityscapes and country scenes with people and vehicles as elements. Again, these must reflect the specifics of the game.

  • Color work is a bonus here.

All samples and questions should be sent to:

R. Talsorian Games
Attn: Art Director
16212 NE 57th St.
Redmond, WA 98052

 

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