We create worlds of imagination through books, games, online entertainment and lifestyle items. Join us and explore our worlds!


3) Rough sketches and/or layouts will be submitted at the halfway point of the established schedule (or at a date specified in the contract).

a. At that time, R. Talsorian will approve the art and note changes, if any are needed.

b. If roughs and/or layouts are not submitted at this time is within R. Talsorian Games' power to terminate the contract. The artist forfeits any kill fee.

4) Unless there are prior negotiations, any late work will result in a 10% reduction in the contract price per week beyond the given deadline.

5) If the contracted art is of an obscure subject, or requires very specific details, R. Talsorian will provide reference material. Otherwise, the gathering of reference material is the duty of the contracted artist


Samples should be a mix of pencil-only and inked pieces. If you use any special techniques (zipatone, washes, charcoals, etc.) please include a sample of that as well. The majority of our color work is for covers only (taken from oil and acrylic paintings); we use very little interior color. If you do color work, please include a few pieces, but do not make it the focus of your sample package. Send photocopies if possible, as we do not return samples. If submitting via electronic mail, we prefer website portfolios; make sure to include your full URL, plus any URLs to specific pieces you would like to point out.

When RTG receives your samples, we establish a reference file, which is reviewed periodically. As new projects are started, we look for artists on file whose style suits the presentation and tone of said project. Warning: keep your file updated!! If you are changing styles or adding a new flourish to your old one, send new samples and let us know. We choose artists on the basis of their reference files; if you submit roughs for a project that do not match the style shown in your samples, there will be problems (and possible cancellation of the contract)


Our publishing lines are varied (and somewhat specialized). When considering artists for a project, we prioritize those that best reflect our subjects.


  • Samples should reflect knowledge of the Japanimation video/book genre in general.
  • Japanimation robot (large or small) in pose or in action. Specific technical presentations/details are a bonus.
  • A selection of people (both sexes) in various uniforms and costumes. Anime detail, such as eyes, hair, proportions, pose, and expressions, is important.
  • Sequential art: action combining both people and mecha. Combat action and general scenes.

  • Having a Japanimation slant to your style is essential.
  • Humor, humor, humor. If it ain't funny, it ain't TFOS! This is an art style where you really must know the game system/subject. Humorous set pieces (single panel cartoons) are the standard sample required.
  • Character pieces should be a mix of single figures and group poses. The majority of character samples should be original creations. Sequential cartoon panels are a bonus.

  • All Cyberpunk samples should reflect the "style is everything," "take it to the edge," "down and dirty" atmosphere of the game.
  • Cyberware of various forms (shown as part of the body).
  • Vehicles (planes/helis, various forms of VTOL vehicle, heavy vehicles for police/military, older vehicles modified for the future). It's a bonus if you can do action shots involving vehicles.
  • Flashwear. Ultra-modern fashion. The street clothes of the Dark Future.
  • Future cityscapes. Clean utopias and trashed inner cities. The Street and the Skyscraper; neon sprawl and claustrophobia.
  • People in pose and in movement. We're interested in everything from the slick mega corporate to the rough-cut biker nomad.
  • The equipment of the Dark Future. Appliances, communication devices, weapons, living spaces.

R. Talsorian Games

Attn: Art Director

16212 NE 57th St.

Redmond, WA 98052