We create worlds of imagination through books, games, online entertainment and lifestyle items. Join us and explore our worlds!

As an independent publisher, RTG is always happy to see new submissions from interested contributors. Our work is primarily freelance; at this time, we do not have open staff positions, so it’s a good idea to check the What’s New At RTG section often to see when staff positions are opened.


We are always interested in new supplement and adventure ideas for our current world lines. These include:


MEKTON: Japanese animation-based action. Heavy on the SF anime-robot drama. You should be familiar with the genre and its unique stylings.

CYBERPUNK: Adventure/suspense in the dark near future. Cybergangs, corporate action; fast cars, heavy weapons, and mean streets. You should have a good grasp of the cyberpunk genre of SF literature. Knowing a bit about weapons and combat (or computer hacking) doesn't hurt.

TEENAGERS FROM OUTER SPACE: Weird high school madness with aliens and an anime bent. Frenetic action, slapstick, and in-jokes are a must for a TFOS writer.

CASTLE FALKENSTEIN: Science-Fantasy in a Victorian Age that never was. This is the most difficult of our lines to write for, as you must have good working knowlege of the science, society, and history of Europe/Asia/America of the period 1860-1890. Writers are also required to have a love of Swashbuckling Romace and the Utterly Fantastic (in the realms of invention and turn-of-the-century "magikal practices.


Many times we will solicit work-for-hire on an in-house project, so sending us a writing sample to start with is a good idea. As a rule, we do not accept unsolicited game designs or world ideas. If you are interested in sending us a new idea, begin with a letter informing us of your desire, and the basic ideas involved. (i.e. - "I want to write a game about Giant Robots") If we're interested, we'll send you a Release Form to fill out, which must be submitted with the manuscript. If you don't have the whole idea down on paper yet, we'll ask to see a 2-3 page outline of the proposed project. Warning: if you don't have a Release Form, your manuscript will be returned unread. Period.

KNOW THE SETTING YOU WANT TO WRITE FOR!!

YOUR HOMEWORK FIRST.

R. Talsorian products are unique in that we publish topics with somewhat "off-the-wall" premises. Many of our products are tied to subjects with very strong Japanimation or Science Fiction aspects. A good working knowledge of both will only help your submission.

Know something about style, spelling and punctuation. We suggest you check out Strunk & White's Elements of Style for guidelines. The dictionary is also your friend. We also recommend that you run any computer submission through a spellchecker at least twice before sending it.

Include a stamped, self-addressed return envelope in your package, so that we can return your manuscript if need be. Even if we accept it, we will probably return parts of it covered with changes, notes, and whatnot, so make sure that you include that envelope!

Our scale is based on final number of published pages and/or word count. (Manuscript specifications will be provided, so more is not necessarily better...) Writers with considerable experience in the game or book field may be paid royalties depending on the size of the project. Authors are normally paid within 30 days of receipt of the final manuscript.


All submissions, queries and comments should be sent to:

R. Talsorian Games

Attn: Submissions

16212 NE 57th St.

Redmond, WA 98052


R. Talsorian is always looking for illustrators. If you're interested in working with us, here are a set of guidelines that will clarify the submission process:


1) All black & white art is done on a "work for hire basis." This means we own the art, and may use it for future advertising, reprint, and foreign edition purposes. Special arrangements can be made with RTG at the start of a contract to return B? originals, but we reserve the right to hold such pieces as we choose. For color cover work, we buy game rights and advertising rights; the original will be returned.

2) Kill fees are negotiated on a per-job basis and are normally 10-33% of the contract price, depending on the progress of the job at the point of termination.